The Strange Worlds
Soars Across the Skies Modified As a Fairy
Modifications may be made to change from current template to fairy template, particularly above level tier 3
Equipment: Wears leaves and has wings and a pouch to store pixie dust
Minor Effect Suggestion: You fly to a position your foe didn’t expect, and its next attack against you is modified by one step to your foe’s detriment.
Major Effect Suggestion: You grab hold of your foe, fly up to 20 feet (6 m) away, and drop him off in a new location.
Hover (1 Speed point). You float slowly into the air. As your action, you can concentrate to remain motionless in the air or move up to a short distance, but no more; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts for up to twenty minutes. Action to initiate.
Smaller For small size, decrease might by 3 tiers and then add 3 tiers for size for defense. Decrease might damage
Flight (4+ Speed points). You can fly or float through the air for one hour. In terms of overland movement, you move about 30 miles (48 km) per hour and are not affected by terrain. For each level of Effort applied, you can increase your speed by an additional 30 miles (48 km) per hour. Action to initiate. Flying Punch. When you make a melee attack while using Flight (whether with your fist, knee, elbow, or a weapon), you deal 1 additional point of damage. Enabler.
Protected Flight (3 Speed points). An invisible energy barrier forms around your skin while you hover or fly. The barrier lasts for ten minutes, during which time the difficulty of all Speed defense tasks is reduced by one step and you gain +1 to Armor. Enabler.
Falling Sky (5+ Speed points). While you hover or fly and are 10 to 200 feet (3 to 61 m) from a foe, you can attack by super-accelerating yourself toward your foe, at the same time gaining a momentary pulse of protection from your Protected Flight ability. Your impact deals 4 points of damage to the target and 2 points of damage to all creatures and objects within immediate range of the target. If you apply Effort to increase the damage, you deal 2 additional points of damage per level applied (instead of 3 points), and targets in the area take 1 point of damage even if you fail the attack roll. Action.
Winged Touch. When you use Flight, you can affect one additional creature of your size or smaller for each level of Effort applied. You must touch the creature to bestow the power of flight. You direct the other creature’s movement, and while flying, it must remain within sight of you or fall. Enabler. Veteran Flyer. You add 3 points to your Speed
Supersonic Velocity. When you use Flight, your base rate of movement increases to 190 miles (306 km) per hour. For each level of Effort you apply to increase your speed, instead of increasing it by 30 miles (48 km) per hour as described in Flight, you can instead choose to increase your speed by 300 miles (483 km) per hour for one minute. Thus, if you apply two levels of Effort, your Flight speed could increase to 790 miles (1,271 km) per hour for one minute, breaking the sound barrier. Enabler.